- Print and play!
- Posts
- The People Behind the Cards
The People Behind the Cards
And you had a lot to say about it

Not too long ago, I wrote about Cavern Shuffle and how it brought back memories of playing solitaire two decades ago.
What followed was pleasantly surprising.
Messages started coming in. Comments here and there. A few of you shared your own stories with similar games. It’s amazing how many of us grew up around something like this. Different places, different times, but the same habit of moving cards around, figuring things out, and somehow getting hooked without even knowing why. And there are more of us than I expected.
And a lot of you had questions. Mostly around what makes Cavern Shuffle stand out once you get past that familiar surface. The little things that change how the whole thing plays out.
While there are plenty of detailed playthrough videos out there, since so many of you reached out, I thought I’d share my take.
Items
In solitaire, when things stop moving, they often just... stop. You hope the next draw saves you. If it does not, tough luck.
Items give Cavern Shuffle a little more say in that moment.
And I liked that they are not overdone. There are only four of them, but each one brings a different kind of help. Short Rest lets you reshuffle the Explore and Discard piles back together, which can save a run that is drying up. Potion of Decay lowers the difficulty of the next Enemy or Obstacle. Treasure helps you level up an Adventurer in your Party. And Minor Illusion lets you hold a sequence that wouldn’t otherwise be possible in that given moment.
The best part is that none of them feel like a guaranteed escape button. You still have to decide when to use them.

Obstacles
In solitaire, a bad layout can block you. Here, the game actively puts things in your way.
These are not just passive blockers. Each Obstacle asks for a specific Adventurer, at a specific level. No shortcuts. On top of that, they scale.
The more you deal with them, the tougher the next one gets. That small detail changes how you approach them. You start thinking twice before jumping in. Do you deal with this now, or wait until you are better prepared?

Enemies
At first glance, they seem simple. Build up your Party, match the required strength, and clear them. Done.
But each one comes with its own twist.
Some make Obstacles harder. Some get easier the more you deal with others.
Unlike solitaire, where the challenge mostly comes from the layout, here the game keeps shifting under you. The order in which you tackle things starts to matter just as much as whether you can tackle them at all.

The Heroes and the Antagonist
This is where Cavern Shuffle begins to move away from feeling like solitaire.
Adventurers give the game a sense of purpose. You are not just moving cards anymore. You are building up a Party. Every sequence you complete feeds into something. Your strength grows, your options open up, and suddenly there is a reason behind every move.
And then comes the antagonist, Minotaur.
It does not sit and wait. It moves. It blocks paths. Just when your layout starts looking neat, it steps in and forces you to rethink everything.
Now those seven corridors stop feeling like piles of cards. They start to feel like a dungeon. Paths open. Paths close. And you are trying to stay one step ahead of something that keeps pushing back.

And that is just my take on Cavern Shuffle: Maze of the Minotaur, the first edition.
As I write this, there are fewer than 48 hours to back the Kickstarter campaign for the two new editions, both of which bring a lot more to the table. I have already started playing Peril on the Planet, and it has been a very different experience so far. Spoiler alert: this one does not take place on Earth!
If this sounds like something you would enjoy, now is a good time to check out the campaign before it wraps up. There’s a PnP pledge up for grabs.
And if you want a deeper look into how the first edition plays, you can read my full review of Cavern Shuffle on the blog.
- Tas.
What 200K+ Engineers Read to Stay Ahead
Your GitHub stars won't save you if you're behind on tech trends.
That's why over 200K engineers read The Code to spot what's coming next.
Get curated tech news, tools, and insights twice a week
Learn about emerging trends you can leverage at work in just 5 mins a day
Become the engineer who always knows what's next
