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A Conversation with Florian
On inspiration, game design, and PNP projects

Perks of being a game designer and blogger are getting to know the stories of all the indie designers out there.
Here are snippets from a conversation I had with Florian, an incredibly talented game designer from Germany:
What inspired you to start designing games?
I would go as far back as playing Catan as a child. Naturally, we played LEGO, Chess, and everything featured in those “50 Games Collection” boxes; Halma with our grandmother, Nine Men’s Morris, Rummy. Basically every classic board game you could play growing up in the 90s, like Risk, Game of Life, and Monopoly.
Gaming on and offline has always been the biggest part of my life. Growing up with a brother two years younger, we always added extra house rules to our games, created RPGs when playing Playmobil, or took part in LEGO construction contests. The world was our oyster.
For a long time, I couldn’t get that “Ikigai” concept going for me because I never thought gaming would solve towards anything realistic as a career. Once I accepted that games were an acceptable answer, it clicked. Playing and creating games is what I could do everyday. Thankfully, creating Print and Play (PnP) games allows me to do exactly that.
What advice would you give to aspiring game designers, especially those interested in print-and-play games?
Just do it. Yeah, that’s Nike’s line, but it really is as simple as that.
Have people playtest your games early. Don’t get too attached to your first ideas; try to make them better with every iteration. The biggest question to ask yourself is if you are doing this as a hobby, a side gig, or a potential career. One can develop into the other- you don’t have to commit from the get-go.
Print-and-play games are the easiest way into the scene. Create, put yourself out there, and don’t be shy to run a small campaign to test the waters.
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